![]() Thank you again for your support! I look forward to providing more GearCity features and improving existing ones. Remember to check periodically for polling and other threads on our official forums! I may ask the community opinions on new features and what have you. Once respective platforms approve the DLCs, and I upload the builds, I will distribute the DLC keys via email, Patreon PM, and forum PM. Any additional contributions after voting starts will go toward Milestone #2. We have several new Patreon contributors waiting for billing. Primarily because Patreon currently charges at the first of the month. We will still raise funds for the first milestone up until February 3rd. I will not give an exact end date to avoid a possible voting exploit. ![]() We have 8 Patreon users and one Paypal contributor without forum accounts! You need an account to vote! If you are a contributor and do not have one, please register an account and notify me of the account name. Voting will take place over a two-week period starting on February 3rd on our official forums. You may talk and plot with your fellow contributors here: Contributors, please review the bounties. for example, I'd have an engine whose primary focus was being very cheap and use it for micro-cars and roadsters, one that focused on smoothness and luxury and use it for luxury sedans, limos, town cars, etc, one that focused on power and use it in pickup trucks, vans, and station wagons, and so on.I'm pleased to announce that the community has funded the First Milestone of the Feature Bounty System! 66 contributors chipped in to get us past our goal in just 9 months since the system officially launched. I always developed the same chassis, gearbox, and engine for different "categories" of cars and re-used them for a bunch of different types. Re-using already developed parts for new models and similar types of cars is also a good way to save money on R&D. however I didn't get to the point where I could still see a profit without any military contracts until the early/mid 30s (with random history enabled so there wasn't a great depression at that point) micro-cars, vans, and pickup trucks always sold the best out of all the types of cars for me into the 1930s. you can sell them for a low enough price that a sizeable amount of people can afford them, and they're very easy to mass produce. stock market to about 1.5 trillion and continued to tumble downward on. taking out bonds and loans will help keep you afloat if you're short on cash.Įdit: when you do get to the point where the consumer market is large enough to make money from (in the US/Canada and Europe at least), I found that by far the best money maker is micro-cars, especially if you're able to build them very cheaply. On Wednesday, the Dow Jones Industrial Average fell more than 1,100 points bringing the total shrinkage in the U.S. I personally never outsourced parts or anything like that, I developed all my own stuff. there won't be a very big consumer market for cars yet so that's the safest bet for the first 20 or so years. If you're starting really early a good way to make money is to try and make pickup trucks and vans that you can use for military contracts. Others’ experiences may vary but I never saw any real benefit to them. I wouldn’t recommend outsourcing anything. I think it’s easier to start in 1900 because the gap between low and high quality isn’t nearly as high as it is in later years so you can get away with something cheap and dirty. Even when it’s time to retire those models you can usually still sell them for a profit via contracts.īasically your #1 goal in the start is to get a positive cash flow rolling in. ![]() Just make sure reliability is still decent (~35-40 for the first model). The demand for them usually doesn’t vary too much until mid-late game and consumers in those markets don’t care as much about fuel economy, comfort or luxury your main concern is getting something on the assembly line with as much torque and cargo space as possible as soon as possible. In 1900 a safe bet is usually a truck or utility van. Look at the chart that tells you which car types are in high demand. That usually kept me afloat until I was able to design something that took off. Read the included readme file with Notepad for important instructions on using the trainer. WRITTEN FOR THE PATCHED (1.17.5.1) RETAIL/STEAM VERSION OF THE GAME. It’s pretty tough to get most management games into a hard loss state barring cheesy ones like losing an election in Tropico - but then again. Gearcity is the car empire game for people without an affinity for automotive engine engineering. Gearcity trainer 1.17.5.1 (free) Add Cash. We charge money because it costs us money per month for bills. It depends on what year you start in, but when I started in 1900 what always worked for me was churning out a hunk of junk as fast as I could to get some cash flowing. This trainer features customizable hotkeys. It’s been a while since I’ve played so take what I say with a grain of salt.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |