Merchants are not likely to stock high-end runes such as Masterpiece or Grandmaster most sell the low to medium-end runes and the crafting materials.Heavy Armor gains White Steel (Tier 8) and Volcanic Aurum (Tier 9), Light Armor gains Dragonwing (Tier 8) and High Dragon Hide (Tier 9), and Wood gains Vhenadahl (Tier 8) and Ancestral Heartwood (Tier 9). There are no romance options in Awakening.Side quests Main article: Side quests (Awakening) Differences between Origins and Awakening Dragon Bone Wastes: A wasteland where dragons go to die and the Tevinter Imperium attempts to harvest greater power from their remains.Wending Wood: A forest area divided by the Pilgrim's Path, leading to Amaranthine.City of Amaranthine: The largest city in the Arling.Vigil's Keep: An ancient fortress in Amaranthine.Knotwood Hills: An area of inhospitable and barren hills to the west of Amaranthine.Kal'Hirol: The dwarven fortress long known as a center of learning for the smith caste.Blackmarsh: Former bustling village abandoned into a gloomy, desolate marsh.Amaranthine: Rendon Howe's previous property estate, with lots of fishing going on.Her sister was kidnapped by the darkspawn. When The Warden meets her, she is hunting the human merchants whom she thinks took her sister, and attacks the Warden as a result. Velanna is a Dalish elf mage who was exiled from her clan.Also, she thinks that something odd is happening in the fortress of Kal'Hirol. She fought the darkspawn with her group in the Deep Roads and is the last survivor. Sigrun is a dwarven rogue who is a member of the Legion of the Dead.He will start at 0 approval regardless of his interactions with the Warden in Origins, and gifts given to him in Awakening continue to receive diminishing returns if the Warden has given him gifts in Origins. Oghren is involved regardless of the Warden's choices.Nathaniel Howe is a rogue and the son of Rendon Howe.Her companionship is only temporary due to her dying during the Joining. Mhairi is a human warrior who admires the two Wardens who defeated the archdemon "single-handedly" and jumps at the opportunity to help rebuild the order.Justice is a warrior and a noble spirit from the Fade, bound to the body of a dead Grey Warden.A female templar claims that Anders is a murderer and is not to be trusted, blaming him for the death of the templars who were guarding him at Vigil's Keep when the darkspawn attacked. Anders is a human mage who has escaped the Circle of Magi seven times, but always seems to get caught.Wynne is a side quest giver found in Amaranthine near the local chantry.įerelden's new Grey Wardens (with a female dwarven Warden-Commander) Alistair, Anora, Loghain Mac Tir, and Wynne can make an appearance depending on the Warden's choices in Origins.After finding such materials, Wade will announce a list of further materials he needs to construct the special items. Wade will craft special items for the Warden if provided with new "fantastical" materials: eldest dragonbone, heartwood, and golem shell. Herren and Wade return to sell new goods at Vigil's Keep.Once this mission is complete, the world will have changed dramatically. Two entities, named the Architect and the Mother, appear to be involved and the Warden may have to deal with them. It is revealed that despite the defeat of the archdemon, the darkspawn have not returned underground and a new variety of sapient, speaking darkspawn have been discovered. While rebuilding the Grey Wardens and establishing Vigil's Keep, a fortress given to the Grey Wardens at the end of Origins, as a new base of operations, the Warden-Commander is faced with a new challenge. The Orlesian Warden is treated differently because of the history between Orlais and Ferelden-and because an imported Warden will be renowned to begin with, having killed an archdemon almost single-handedly in Origins. The player takes on the role of a Grey Warden commander, who is either an imported character from Origins or a new Warden from Orlais. The events of Awakening begin six months after the conclusion of Dragon Age: Origins, specifically on the seventeenth of Ferventis. Legend spoke that slaying the Archdemon would have put an end to the darkspawn threat for centuries to come, but somehow they remain."īox art featuring the "Children" Main article: Amaranthine Conflict (9:31 Dragon) "For centuries, the Grey Wardens-the ancient order of guardians, sworn to unite and defend the lands-have been battling the darkspawn forces. 4 Importing an Origins Warden versus creating an Orlesian Warden.3 Differences between Origins and Awakening.
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